
SpellcastingAs a conduit for divine power, you can cast cleric spells.Īt 1st level, you know three cantrips of your choice from the cleric spell list. (a) a priest's pack or (b) an explorer's packĬhannel Divinity (1/rest), Divine Domain featureĬhannel Divinity (2/rest), Divine Domain featureĪbility Score Improvement, Destroy Undead (CR 1), Divine Domain featureĭestroy Undead (CR 4), Divine Domain feature.(a) a light crossbow and 20 bolts or (b) any simple weapon.(a) Scale Mail, (b) Leather Armor, or (c) Chain Mail (if proficient).(a) a mace or (b) a warhammer (if proficient).Starting EquipmentYou start with the following items, plus anything provided by your background. Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background.Īrmor: Light armor, medium armor, shields Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per cleric level after 1st Hit Points at 1st Level: 8 + your Constitution modifier

Hit Points Hit Dice: 1d8 per cleric level As a cleric, you gain the following class features.
